Look on my Works, ye Mighty, and despair!
The idea behind this deck is to set up an Aerodactyl as early as possible. Thanks to Fossil Egg, you're able to set up more than one, ideally on the very first turn. From there, Sneasel proceeds unrivaled with its Beat Up attack. Alternatively, you can also trap a weak attacker in the active spot with Murkrow and decimate the opponent's bench. And in case the opponent wheels out a Pichu or Magby, Tyrogue is there to counter them.
Pokémon
13
3
3
2
1
4
Trainers
35
3
3
3
3
2
2
2
2
2
2
1
1
3
2
2
2
Energy
12
4
4
4
Blastoise's Rain Dance singlehandedly makes this deck viable despite the Energy Removal-heavy environment. Its main attack can do 60 damage, enough to knock out the Sneasel, the strongest attacker in the format, in a single hit. The deck is obviously weak to Lightning, against which Articuno should give you a better chance. Finally, Igglybuff is there to help thwart any control strategies.
Based on a combination of Jason Klaczynski's Base-Fossil and Base-Neo builds.
Pokémon
15
3
1
4
2
1
4
Trainers
31
3
3
3
2
2
2
2
2
2
1
1
4
2
2
Energy
14
14
The Base-Neo format brought with it far more powerful attackers than we were used to seeing in previous formats. Clefable thrives in this environment, being able to use the defending Pokémon's strongest attacks against it for a single Colorless energy. While you're setting it up, Zapdos is able to apply quick pressure with its likewise inexpensive Plasma attack which also retrieves an extra Lightning Energy from the discard pile, paying for its retreat cost. Lastly, Pichu and Magby help you disrupt any decks too reliant on Pokémon Powers.
Original creation.
Pokémon
16
3
3
2
1
2
1
4
Trainers
33
3
3
3
3
2
2
2
2
2
2
1
4
2
2
Energy
11
4
2
5
This is one of the most insidious decks out there. It sets up Rocket's Minefield Gym Stadium to damage the Baby Pokémon as soon as they come into play then proceeds to exploit the Baby Rule's only weakness - lack of resistance to damage from Pokémon powers. All Dark Golbat and Dark Crobat need to do is simply evolve, taking out the low-HP Pokémon without even needing to flip. After the carnage all Sneasel needs to do is mop up.
Based on a combination of Jason Klaczynski's and Andrew Mahone's builds.
Pokémon
20
3
4
4
4
1
4
Trainers
28
4
3
2
2
2
2
2
2
2
1
1
1
1
1
2
Energy
12
4
4
4
One of the strongest and most consistent decks in the format. Kingdra's high HP, no Weakness, and low Energy cost allow you to slowly and steadily whittle down your opponent's board. Lass and Energy Removals help you slow down your opponent while you set up. From there, Focus Bands and Pokémon Centers assist you in keeping Kingdra alive. Lastly, Pichu and Magby help you negate any annoying Pokémon Powers.
Based on Jason Klaczynski's build.
Pokémon
19
4
4
4
2
1
4
Trainers
30
3
3
3
3
2
2
2
2
2
1
4
2
1
Energy
11
4
7
Special Energy cards introduced in the Neo sets provide a huge power boost to Base-Neo decks. Light Dragonite, however, turns them into liabilities. Its Pokémon Power nullifies some of the most powerful attacks in the format. Additionally, its 100HP makes it very difficult to knock off, especially with Gold Berries and Healing Field Gyms to keep it alive. Finally, to make things extra annoying for the opponent, the deck is also filled with Baby Pokémon.
Based on Jason Klaczynski's build.
Pokémon
16
3
3
3
1
2
4
Trainers
31
3
3
3
3
2
2
2
2
1
1
1
4
3
1
Energy
13
4
4
1
4
This rather unique deck of the Base-Neo format aims for one of the the less common win conditions: running the opponent out of cards in the deck. To that end, it uses Computer Search to help get Metal Energy into the discard pile while helping you set Mewtwo which then pics them up onto itself using its Energy Absorption attack. This makes it able to tank a lot of damage, especially in combination with Gold Berries and Focus Bands.
The deck uses the maximum number of Energy Removal and Pokémon Tower cards to slow your opponent down and prevent him from using big attacks. Muk slows your opponent down even further as it stops and Pokémon Powers from working. If your opponent still somehow manages to set up a powerful attacker, Chansey is there to help you get rid of it. Finally, using Aipom's Pilfer attack, you can ensure you will never be the first to run out of cards in your deck while simultaneously retrieving key cards from your discard pile.
Based on Jason Klaczynski's build.
Pokémon
14
3
1
2
2
2
4
Trainers
32
4
4
4
3
2
2
1
1
1
4
2
4
Energy
14
4
4
6
Taking full advantage on the Metal Energy's effects, Rocket's Zapdos can swing for 60 damage while taking only 10 with three Lightning and one Metal attached. The resulting damage can then easily be healed with Gold Berries.
But this deck isn't just about aggression. Zapdos self-sustaining Plasma attack allows you not to worry about your Energy costs while allowing you to deplete your opponent's supply with a full 4/4 line of Super Energy Removals and Energy Removals and keep the drought going with Pokémon Towers.
While all that's going on, Muk can sit pretty on your bench and help slow down any Pokémon Power-dependant decks while taking advantage of Balloon Berries to retreat easily if stranded in the Active.
Based on Jason Klaczynski's build.
Pokémon
13
3
2
2
2
4
Trainers
33
4
4
4
2
2
2
2
2
1
4
2
4
Energy
14
4
10
Due to an unfortunate mistranslation from Japanese that allowed Slowking's Pokémon Power to work from the bench (instead of only when the Pokémon was Active), it became one of the most broken Pokémon cards ever printed. Making matters even worse, the Power stacks. That means that with four Slowkings set up, your opponent is forced to flip four consecutive heads every single time they wish to play a Trainer.
This oppressive control strategy is of course perfectly paired with special Energy-dependent Sneasel. Even better than that, however, is the pairing with Murkrow. The Trainer lock makes its Mean Look attack especially devastating as it enables continuous subsequent use of Feint Attack, decimating your opponent's bench. To add the final insult to injury, the deck also plays two Tyrogues in case your opponent attempts to escape the lock with Pichu or Magby.
Based on a combination of Jason Klaczynski's build and Eskil Vestre's build.
Pokémon
18
2
2
2
4
4
4
Trainers
30
4
4
3
3
2
2
2
2
2
1
3
2
Energy
12
4
4
4
As the strongest attacker in the format, Sneasel can hit for as much as 140 damage. This of course comes at a cost: only special Energy cards - Darkness and Rainbow - can be used to power up its Beat Up attack. Ecogym, Chaos Gym, and Lass help protect them from Energy Removals whereas Aipom and Energy Charge allow you to get them back in rotation.
Sneasel is not the only trick this deck employs, however. Using only free retreating Pokémon, you are not only able to effortlessly switch between attackers but also promote Cleffa at crucial moments when a fresh set of cards is required. Additionally, it allows you to play a full line of Double Gusts which effectively function ad Gusts of Wind and Switches in one.
To round out the deck, you also have Pichu to deal with any pesky Pokémon Powers, Tyrogue to counter your opponent's Baby Pokémon, and Murkrow if you want to pivot to a control strategy.
Based on Jason Klaczynski's build.
Pokémon
14
4
2
1
1
1
1
4
Trainers
34
4
4
3
3
2
2
2
2
2
1
4
3
2
Energy
12
4
4
4
This deck railroads you into a bit of an all or nothing strategy. But it's a good strategy. The aim is to trap one of your opponent's weak (or non-attacking) Pokémon in the active spot with the help of Gust of Wind and Murkrow's Mean Look. Once the trap is set, you evolve your Dark Gloom into Dark Vileplume, preventing the play of any Trainers henceforth. This leaves your opponent unable to retreat while you decimate their bench with Murkrow's Feint Attack. There are of course some decent counters to this (Muk, Igglybuff) but most decks struggle against such a predicament.
Inspired by a combination of Jason Klaczynski's Dragonplume and Paint Lock decks.
Pokémon
19
3
2
1
3
3
3
4
Trainers
29
3
3
3
3
3
3
2
2
2
1
2
2
Energy
12
4
4
4
Wigglytuff is one of the strongest deck archetypes in the (modern reinterpretation of) Base-Fossil era and it continues to excel in Base-Neo, despite the format's faster and more dynamic nature. Its main attack - requiring a full bench to reach its maximum damage output - pairs perfectly with Baby Pokémon. Additionally, being a Stage 1 evolution, its footprint in the deck is fairly small which helps make space for more trainers, making this one of the most consistent decks in my collection.
Original creation.
Pokémon
14
3
3
2
2
4
Trainers
33
3
3
3
2
2
2
2
2
2
2
1
4
2
3
Energy
13
4
4
5
Prevent the opponent's Pokémon from evolving using Aerodactyl's Prehistoric Power. Speed up its setup with Fossil Egg. Use Mew to devolve any evolved Pokémon that managed to slip through. Mop up with Mewtwo and Gust of Wind. In case things don't go according to plan, use Mr. Mime with Focus Band and Scoop Up to stall.
A variation of this deck was my first serious build. It went through several major overhauls since then. Overall, the deck actually did fairly well. Well enough to justify keeping if I wer going off of results alone. The sad truth, however, is that it just wasn't fun to play. It tried to be too many things at once: a control deck with aggro elements but also an option to shift to a stall strategy. You usually had a decent chance of maneuvering yourself into a winning position but had to use every last brain cell to do it. Meanwhile, your opponent could basically coast through the game and was still guaranteed a victory if you made a single mistake. Very demoralizing.
Original creation.
Pokémon
11
2
3
2
1
3
Trainers
36
4
3
3
3
3
3
3
3
2
2
1
3
2
1
Energy
13
4
9
Aerodactyl can be a pain in the ass for any evolution deck. With a little luck you can set it up on the first turn using Fossil Egg. From there, you can keep it alive with Balloon Berry (to prevent it from being stranded in the Active) or Gold Berry (to heal any damage). Tyrogue is also helpful here since it not only minimizes the chance of successful attacks from Pichu but is also capable of scoring a lucky knockout.
While Aerodactyl is chilling in the Bench, Rocket's Zapdos' single Energy Plasma attack can quickly start to pressure your opponent. With a plethora of supporting Trainers - Gold Berry, Focus Band, Scoop Up - it should be relatively simple keeping it alive.
I thought Zapdos's low energy requirement and a plethora of healing options would be enough to keep this deck together. Unfortunately, the cost of Plasma is low for a reason - it's a relatively weak attack. Which is something you can not rely on when the opponent brings out Pichu and the clock starts ticking on your Aerodactyl's HP. This was of course foreseen which is why I included Tyrogue in the deck. However, switching between Zapdos and Tyrogue on time proved to be far less comfortable than anticipated and the nail in the coffin for this deck.
Original creation.
Pokémon
12
3
3
3
3
Trainers
38
3
3
3
3
3
3
3
2
2
2
4
3
2
2
Energy
10
10
Sabrina's Alakazam's Psylink Pokémon Power allows for some very powerful attack combos. You can quickly power up Alakazam with Promo 3 Mewtwo's Energy Absorption, snipe your opponent's bench with Promo 12 Mewtwo's Telekinesis, effectively heal yourself with Rocket's Mewtwo's Juxtapose, and inflict massive damage with Sabrina's Kadabra's Life Drain. While most of these attacks are nerfed by a coin flip, Sabrina's ESP gives you a higher chance they will result in success.
I tried very hard to make this deck work. On paper, Sabrina's Alakazam's Pokémon Power is incredible, especially considering a decent pool of strong Psychic cards. It was a slow deck but if you managed to set up properly, it was a pain in the ass to deal with. Unfortunately, this happened far too infrequently. The deck had too many weak points: susceptibility to Energy Removal, Mewtwos being easily stranded in the Active spot, and the format's most popular attacker - Sneasel - being resistant to Psychic, to name only the most glaringly obvious. But most importantly, it just wasn't fun to play. You would spend most of the game trying to craft a perfect setup only for your opponent to catastrophically derail your efforts with one or two Trainers.
Loosely based on Adrian Cameron's Rocket-On build.
Pokémon
20
3
4
4
1
1
1
2
4
Trainers
28
3
3
3
2
2
2
2
1
1
1
4
2
2
Energy
12
12
Typhlosion's stackable Fire Recharge Pokémon Power not only unlocks a variety of strategies previously made impossible by Energy shortage, it makes the Pokémon itself a force to be reckoned with since it's able to extremely quickly fuel its own powerful Flame Burst attack.
The most straightforward way to play this versatile deck is of course to simply go on the offensive with Typhlosion. Alternatively, however, you always have the option to shift into a control strategy by depriving your opponent of Energy using Blaine's Charmander's Kindle attack. And if you want to push this deck even further, Moltres Wildfre attack allows you to mill your opponent's deck and leave them without any cards to draw.
From the very start, I was not entirely convinced this deck would work. The high number of Pokémon and disruption cards leave very little room for consistency. I was proven correct. Fortunately, however, I had a backup plan: a (heavily augmented) version of this build is much more viable in the Rocket-On format where Typhlosion lives on.
Based on Jason Klaczynski's build.
Pokémon
20
4
4
4
2
1
2
3
Trainers
27
4
4
3
2
2
2
2
2
1
1
4
Energy
13
13
Venusaur's Energy Trans Pokémon Power allows you to arrange Grass Energy cards on your Pokémon however you like, mitigating Super Energy Removal and allowing you to preserve the Energy of Pokémon on the verge of being knocked out. Even better, it allows you to use Pokémon Center without the high cost of discarding Energy. Venusaur is also a powerful attacker in its own right and is difficult to deal with due to its high HP.
Venusaur's Energy requirements proved to be completely unsustainable against higher-end decks in the Base-Neo format. The deck's loss rate remained the highest of all decks in the format even after extensive tweaks.
Based on Jason Klaczynski's build.
Pokémon
16
3
2
4
2
2
3
Trainers
32
3
3
2
2
2
2
2
2
2
2
1
1
4
2
2
Energy
12
12
Based on Jason Klaczynski's build.