Look on my Works, ye Mighty, and despair!
Gardevoir doubles all attached Psychic Energy while Malamar and Xatu serve as an Energy acceleration engine. Add to that the Dimension Valley Stadium and you can power and Latios' Luster Purge for a single Energy or fire off a massive Moon Kinesis attack with Lunatone. If you find yourself 10HP short of finishing off an opponent's Pokémon, Giratina's Distortion Door Ability comes to the rescue while simultaneously fueling Scream Tail's Roaring Scream attack.
Pokémon
13
1
1
1
1
1
1
1
1
1
1
1
1
1
Trainers
38
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Energy
9
1
1
1
6
Water type boasts some of the highest HP Pokémon in the GLC format, Wailord chief among them. With 200 base HP and Luxurious Cape as an optional attachment, it's almost impossible to knock out in one hit. To help you set it up, the deck relies on impressive draw and search powers of Octillery and Inteleon while Baxcalibur, Frosmoth, and Starmie serve as some of the best Energy acceleration and recovery engines in the format. And even if Wailord were to somehow go down, a plethora of other impressive attackers - Kyogre, Veluza, Wishiwashi - are always ready to take its place.
Based on Andrew Mahone's buid.
Pokémon
18
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Trainers
31
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Energy
11
1
1
1
8
It's almost inarguable that Grass is one of the most consistent types in the GLC format and this deck takes full advantage. With no less than five Pokémon able to retrieve other Pokémon from the deck - not to mention all the Trainer cards - it's not uncommon to see all this deck's key Pokémon fully set up in 3-4 turns. As if that wasn't potent enough, the deck also boasts very powerful Energy engines: Venusaur's Jungle Totem, which doubles all the Grass energy on all your Pokémon, and Rillaboom's Voltage Beat, which allows you to retrieve Grass Energy from your deck and immediately attach them. This impressive support allows you to set up equally impressive attackers, such as the hard-hitting Torterra and the bulky Brambleghast.
Based on Andrew Mahone's buid.
Pokémon
16
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Trainers
33
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Energy
11
11
Kick off the game with Phantump. With a little luck, thanks to its Ascension attack, you can set up a one-sided Item lock via Trevenant's Forest's Curse Ability as soon as turn one if you're starting second. Continue making things difficult for your opponent by transitioning into an Ability lock by setting up Garbodor or Wobbuffet. Finish things off by inflicting massive damage from one of your many powerful attackers.
I got this build on a whim because I was swayed by the promise of a control deck. The trouble is, it's very difficult to pilot due to a lack of any draw/search engines (since Abilities need to be sacrificed to Garbodor) and high Energy costs. Plus, realistically, Trevenant is really only useful if you are able to put it in play on your first turn (going second).
Based on Andrew Mahone's build.
Pokémon
14
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Trainers
36
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Energy
10
1
1
1
1
1
5
Based on skilledatluck's build.