Tomaz.co

Look on my Works, ye Mighty, and despair!

Gym Leader Challenge

Adjusted Slice

Type

Aggro

Coming Eventiually™

Gallade can fetch any Supporter you need every turn while Malamar and Xatu serve as Energy acceleration engines. Add to that the Dimension Valley Stadium and you can power any attacker in a single turn. The deck also features some nasty surprises such as Wobbuffet who can disable all Pokémon Powers of non-Psychic Pokémon and Dusclops who can take out most benched support Pokémon in the format even through most bench barriers.

Based on Ben Morse's build.

Pokémon

16

Iron Boulder

1

Mewtwo

1

Galarian Articuno

1

Mimikyu

1

Dusknoir

1

Dusclops

1

Duskull

1

Gallade

1

Kirlia

1

Ralts

1

Malamar

1

Inkay

1

Xatu

1

Natu

1

Wobbuffet

1

Cleffa

1

Trainers

36

Arven

1

Boss's Orders

1

Cynthia

1

Guzma

1

Guzma & Hala

1

Iono

1

Lusamine

1

Marnie

1

N

1

Professor's Research

1

Raihan

1

Teammates

1

Tulip

1

Buddy-Buddy Poffin

1

Escape Rope

1

Evolution Incense

1

Evosoda

1

Field Blower

1

Fog Crystal

1

Hisuian Heavy Ball

1

Level Ball

1

Mysterious Treasure

1

Nest Ball

1

Night Stretcher

1

Pal Pad

1

Professor's Letter

1

Quick Ball

1

Rare Candy

1

Rescue Stretcher

1

Ultra Ball

1

VS Seeker

1

Float Stone

1

Muscle Band

1

U-Turn Board

1

Artazon

1

Dimension Valley

1

Energy

8

Counter Energy

1

Mystery Energy

1

Psychic Energy

6

Collateral Current

Type

Aggro

Beta

One of the rare weaknesses of the GLC format is that most decks do not have access to Bench protection. This unfortunate reality makes spread decks particularly effective. And among all the Energy types, Lightning possesses the best damage spreaders by far. If one manages to pull off an attack with Electivire followed by Raichu, it's usually enough to turn, leaving the opponent with very few support Pokémon - if any - in play. If that's not broken enough, thanks to the wide variety of cards available in GLC, you also get access to two Pokémon with Dynamotor ability, allowing you to attach three Energy cards per turn (or more, if you use Supporters).

Based on Deino's build.

Pokémon

14

Electivire

1

Electabuzz

1

Raichu

1

Pikachu

1

Tapu Koko

1

Regieleki

1

Zapdos

1

Zebstrika

1

Blitzle

1

Eelektrik

1

Tynamo

1

Flaaffy

1

Mareep

1

Morpeko

1

Trainers

38

Arven

1

Ball Guy

1

Boss's Orders

1

Colress

1

Cynthia

1

Green's Exploration

1

Guzma

1

Hex Maniac

1

Iono

1

Lusamine

1

Marnie

1

Raihan

1

Teammates

1

Volkner

1

Acro Bike

1

Buddy-Buddy Poffin

1

Electropower

1

Enhanced Hammer

1

Escape Rope

1

Evolution Incense

1

Evosoda

1

Field Blower

1

Hisuian Heavy Ball

1

Level Ball

1

Nest Ball

1

Night Stretcher

1

Professor's Letter

1

Quick Ball

1

Rescue Stretcher

1

Super Rod

1

Switch Cart

1

Trainers' Mail

1

Ultra Ball

1

VS Seeker

1

Muscle Band

1

U-Turn Board

1

Silent Lab

1

Stormy Mountains

1

Energy

8

Lightning Energy

5

Counter Energy

1

Recycle Energy

1

Speed Lightning Energy

1

Hydro Buster

Type

Aggro

Water type boasts some of the highest HP Pokémon in the GLC format, Wailord chief among them. With 240 base HP and Luxurious Cape as an optional attachment, it's basically impossible to knock it out in one hit. To help you set it up, the deck relies on impressive draw and search powers of Octillery and Inteleon while Baxcalibur and Frosmoth provide the best Energy acceleration engine in the format. And even if disaster strikes and Wailord goes down, a plethora of other impressive attackers - Kyogre, Lapras, Wishiwashi - are always ready to take its place.

Pokémon

16

Wailord

1

Wailmer

1

Kyogre

1

Wishiwashi

1

Lapras

1

Baxcalibur

1

Arctibax

1

Frigibax

1

Inteleon

1

Drizzile

1

Sobble

1

Frosmoth

1

Snom

1

Octillery

1

Remoraid

1

Alolan Vulpix

1

Trainers

33

Ball Guy

1

Colress

1

Guzma

1

Hex Maniac

1

Iono

1

Irida

1

Lana's Aid

1

Mallow & Lana

1

N

1

Nessa

1

Professor's Research

1

Teammates

1

Buddy-Buddy Poffin

1

Capacious Bucket

1

Dive Ball

1

Energy Retrieval

1

Evolution Incense

1

Evosoda

1

Hisuian Heavy Ball

1

Level Ball

1

Nest Ball

1

Professor's Letter

1

Quick Ball

1

Rare Candy

1

Rescue Stretcher

1

Super Rod

1

Ultra Ball

1

VS Seeker

1

Float Stone

1

Luxurious Cape

1

Brooklet Hill

1

Chaotic Swell

1

Rough Seas

1

Energy

11

Reversal Energy

1

Splash Energy

1

Water Energy

9

Industrious Snore

Type

Aggro

Beta

The Colorless type has the strongest and most consistent draw engines in the format, period. Search options, however, are limited. To balance the scales, the deck includes a larger than average amount of Trainers that help you set things up and hinder your opponent. As far as attackers go, this deck includes one of the strongest ones out there, Snorlax, who can KO almost anything in the format in a single turn. The Journey Together set also brought Hop's Snorlax and Cramorant along with Hop's Choice Band, one of the most broken Tool cards in the format. To top it all off, because Colorless Pokémon can be powered by any Energy type, the deck is able to benefit from Special Energy more than any other.

Based on Ben Morse' build.

Pokémon

11

Snorlax

1

Hop's Snorlax

1

Hop's Cramorant

1

Cyclizar

1

Bibarel

1

Bidoof

1

Dodrio

1

Doduo

1

Oranguru

1

Fan Rotom

1

Skwovet

1

Trainers

38

Arven

1

Boss's Orders

1

Ciphermaniac's Codebreaking

1

Guzma

1

Guzma & Hala

1

Hex Maniac

1

Iono

1

Mela

1

N

1

Professor's Research

1

Raihan

1

Winona

1

Adventure Bag

1

Buddy-Buddy Poffin

1

Counter Catcher

1

Enhanced Hammer

1

Escape Rope

1

Field Blower

1

Hisuian Heavy Ball

1

Nest Ball

1

Night Stretcher

1

Pal Pad

1

Quick Ball

1

Reset Stamp

1

Special Charge

1

Super Rod

1

Town Map

1

Ultra Ball

1

VS Seeker

1

Counter Gain

1

Fighting Fury Belt

1

Float Stone

1

Hop's Choice Band

1

Luxurious Cape

1

Technical Machine: Turbo Energize

1

U-Turn Board

1

Artazon

1

Festival Grounds

1

Energy

11

Capture Energy

1

Counter Energy

1

Double Turbo Energy

1

Jet Energy

1

Powerful Colorless Energy

1

Therapeutic Energy

1

Fire Energy

5

Jungle Hammer

Type

Aggro

Beta

Grass is one of the most consistent types in the GLC format. It's not uncommon to see all of this deck's key Pokémon fully set up in just a few turns despite there being three Stage 2 evolutions. As if that wasn't potent enough, the deck also boasts very powerful Energy engines: Venusaur's Jungle Totem, which doubles all the Grass Energy on all your Pokémon, and Rillaboom's Voltage Beat, which retrieves Grass Energy from the deck and immediately attach them. This impressive support allows you to set up equally impressive attackers, such as the hard-hitting Torterra or Tapu Bulu and the bulky Brambleghast.

Pokémon

16

Torterra

1

Grotle

1

Turtwig

1

Brambleghast

1

Bramblin

1

Tapu Bulu

1

Shining Genesect

1

Rillaboom

1

Thwackey

1

Grookey

1

Venusaur

1

Ivysaur

1

Bulbasaur

1

Roselia

1

Roserade

1

Budew

1

Trainers

33

Avery

1

Boss's Orders

1

Ball Guy

1

Colress

1

Cynthia

1

Gladion

1

Guzma

1

Iono

1

Lusamine

1

Marnie

1

Professor's Research

1

Raihan

1

Roxanne

1

Buddy-Buddy Poffin

1

Energy Retrieval

1

Escape Rope

1

Evolution Incense

1

Field Blower

1

Heavy Ball

1

Hisuian Heavy Ball

1

Nest Ball

1

Net Ball

1

Ordinary Rod

1

Professor's Letter

1

Rare Candy

1

Rescue Stretcher

1

Scoop Up Net

1

Super Rod

1

VS Seeker

1

Float Stone

1

Chaotic Swell

1

Jubilife Village

1

Turffield Stadium

1

Energy

11

Grass Energy

11

Metal Blade

Type

Aggro

Coming Eventiually™

Metal decks are generally not considered top tier in GLC. Even so, with powerful search and draw engines of Jirachi and Revavroom, excellent Energy acceleration of Metang and Bronzong, and strong basic attackers like Zamazenta, Zacian, Iron Crown, and Dialga this deck punches well above its weight class. And I'd of course be remiss not mention Archaludon, providing some much needed retreat aid while also being able to serve as a bulky attacker.

Pokémon

13

Zamazenta

1

Zacian

1

Iron Crown

1

Dialga

1

Archaludon

1

Duraludon

1

Jirachi

1

Metang

1

Beldum

1

Bronzong

1

Bronzor

1

Revavroom

1

Varoom

1

Trainers

35

Ball Guy

1

Boss's Orders

1

Brigette

1

Ciphermaniac's Codebreaking

1

Guzma

1

Hex Maniac

1

Iono

1

Lusamine

1

Marnie

1

Marnie's Pride

1

N

1

Professor's Research

1

Raihan

1

Adventure Bag

1

Buddy-Buddy Poffin

1

Escape Rope

1

Evolution Incense

1

Evosoda

1

Field Blower

1

Hisuian Heavy Ball

1

Level Ball

1

Metal Saucer

1

Nest Ball

1

Quick Ball

1

Rescue Stretcher

1

Super Rod

1

Ultra Ball

1

VS Seeker

1

Escape Board

1

Metal Frying Pan

1

Metal Goggles

1

Float Stone

1

Parallel City

1

Crystal Cave

1

Mt. Coronet

1

Energy

12

Counter Energy

1

Metal Energy

11

Neutralizing Banquet

Type

Aggro

Coming Eventiually™

As one of the rare builds without any Stage 2 Pokémon, this deck is able to set up really quickly and hit the ground running. The idea is to start pressuring the opponent as soon as possible while you set up Guzzloard, your most important attacker, in the bench for a chance to strike at the perfect time for a two prize turn. The deck is also able to severely slow down your opponent with Galarian Weezing, not only neutralizing all Pokémon Powers but also inflicting Poison damage which ramps up alarmingly fast.

Pokémon

13

Guzzlord

1

Galarian Moltres

1

Hoopa

1

Spiritomb

1

Weavile

1

Sneasel

1

Galarian Weezing

1

Koffing

1

Liepard

1

Purrloin

1

Sableye

1

Zoroark

1

Zorua

1

Trainers

38

Arven

1

Boss's Orders

1

Cynthia & Caitlin

1

Guzma

1

Guzma & Hala

1

Iono

1

Janine's Secret Art

1

Klara

1

Marnie

1

N

1

Professor's Research

1

Raihan

1

Teammates

1

Beast Ring

1

Buddy-Buddy Poffin

1

Dark Patch

1

Escape Rope

1

Evolution Incense

1

Evosoda

1

Field Blower

1

Hisuian Heavy Ball

1

Level Ball

1

Nest Ball

1

Pokégear 3.0

1

Quick Ball

1

Rescue Stretcher

1

Super Rod

1

Tag Call

1

Town Map

1

Ultra Ball

1

VS Seeker

1

Dark Claw

1

Float Stone

1

Muscle Band

1

Technical Machine: Turbo Energize

1

U-Turn Board

1

Artazon

1

Dark City

1

Energy

9

Counter Energy

1

Hiding Darkness Energy

1

Rainbow Energy

1

Darkness Energy

6

Sonic Claw

Type

Aggro

Beta

This deck boasts one of the most impressive array of setup Abilities in the format: Dragonite and Gabite allow you to fetch any Supporter and any Dragon Pokémon from your deck on every turn while Regidrago and Drakloak provide solid draw support. Add to that some of the most powerful Basic attackers in the format - Regidrago, Drampa, Druddigon - and you can quickly see why this is one of the best deck archetypes in the meta.

Pokémon

14

Regidrago

1

Drampa

1

Druddigon

1

Raging Bolt

1

Kyurem

1

Dragonite

1

Dragonair

1

Dratini

1

Garchomp

1

Gabite

1

Gible

1

Drakloak

1

Dreepy

1

Tatsugiri

1

Trainers

35

Arven

1

Boss's Orders

1

Cynthia

1

Cynthia & Caitlin

1

Guzma

1

Guzma & Hala

1

Iono

1

Lance

1

Mela

1

N

1

Professor's Research

1

Raihan

1

Teammates

1

Buddy-Buddy Poffin

1

Evolution Incense

1

Exp. Share

1

Field Blower

1

Hisuian Heavy Ball

1

Level Ball

1

Mysterious Treasure

1

Nest Ball

1

Quick Ball

1

Rare Candy

1

Rescue Stretcher

1

Special Charge

1

Super Rod

1

Tag Call

1

Town Map

1

Ultra Ball

1

VS Seeker

1

Float Stone

1

Luxurious Cape

1

Technical Machine: Turbo Energize

1

Parallel City

1

Stormy Mountains

1

Energy

11

Aurora Energy

1

Counter Energy

1

Double Dragon Energy

1

Rainbow Energy

1

Water Energy

3

Fighting Energy

2

Fire Energy

2

Forest's Toxin

Type

Control

Retired

Kick off the game with Phantump. With a little luck, thanks to its Ascension attack, you can set up a one-sided Item lock via Trevenant's Forest's Curse Ability as soon as turn one if you're starting second. Continue making things difficult for your opponent by transitioning into an Ability lock by setting up Garbodor or Wobbuffet. Finish things off by inflicting massive damage from one of your many powerful attackers.

I got this build on a whim because I was swayed by the promise of a control deck. The trouble is, it's very difficult to pilot due to a lack of any draw/search engines (since Abilities need to be sacrificed to Garbodor) and high Energy costs. Plus, realistically, Trevenant is really only useful if you are able to put it in play on your first turn (going second).

Based on Andrew Mahone's build.

Pokémon

14

Golurk

1

Golett

1

Necrozma

1

Blacephalon

1

Mimikyu

1

Mewtwo

1

Trevenant

1

Phantump

1

Garbodor

1

Trubbish

1

Wobbuffet

1

Cleffa

1

Shining Mew

1

Marshadow

1

Trainers

36

Clavell

1

Ball Guy

1

Cynthia

1

Gloria

1

Guzma

1

Guzma & Hala

1

Iono

1

Lusamine

1

Lysandre

1

Marnie

1

N

1

Professor Juniper

1

Raihan

1

Teammates

1

Heavy Ball

1

Hisuian Heavy Ball

1

Nest Ball

1

Quick Ball

1

Ultra Ball

1

Fog Crystal

1

Evolution Incense

1

Enhanced Hammer

1

Evosoda

1

Field Blower

1

Ordinary Rod

1

Rescue Stretcher

1

Town Map

1

VS Seeker

1

Air Balloon

1

Float Stone

1

Luxurious Cape

1

Technical Machine: Turbo Energize

1

U-Turn Board

1

Dimension Valley

1

Parallel City

1

Town Store

1

Energy

10

Reversal Energy

1

Counter Energy

1

Double Colorless Energy

1

Mystery Energy

1

Horror Psychic Energy

1

Psychic Energy

5